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. (NTSC consoles only). (PAL consoles only). / (DOL-001 models only)GraphicsFlipper @ 162 MHzSoundAnalog stereo Controller input, various otherConnectivityOnline servicesLimitedDimensions150 × 161 × 110 mm5.9 × 6.3 × 4.3 in(width × depth × height)Mass2.4 kg5 lb. 5 oz., 7.09 million (as of March 10, 2008 )Select, and games (requires )PredecessorSuccessorRelated articlesThe Nintendo GameCube (commonly abbreviated as GameCube, model number: DOL ) is a released by in Japan and North America in 2001 and Europe and Australia in 2002. The is the successor to the. It competed with 's, 's, and 's.The GameCube is the first Nintendo console to use as its primary storage medium.

The discs are in the format and the system was not designed to play full-sized or, unlike its competitors, and focused on gaming instead. The console supports limited for a small number of games via a and can connect to a with a, which allows players to access exclusive in-game features using the handheld as a second screen and controller.The GameCube uses to display games on the television; however, there are differences in the two GameCube models.

The models produced before May 2004 also have the ability to use and and a second. The nameplate on the top of the console with the words 'Nintendo GameCube' can be removed.

This model is known as DOL-001. The previously mentioned features were removed in GameCube consoles produced between 2004-2007; the later model was known as DOL-101. The newer model has that disables cheats and and the disc-reading laser was improved in many ways, though it is not as durable. The newer model came with a 48-watt to power the console, while the original is 46 watts.Reception of the GameCube at the time was generally positive. The console was praised for its, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before the console was discontinued in 2007.

Its successor, the (some models of which have with most GameCube software), was released in November 2006. Contents.History Background In 1997, a graphics hardware design company called was launched, staffed by twenty engineers who had previously worked at SGI on the design of the 's graphics hardware. The team was led by Dr., who had been SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design. Development Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed ') of Nintendo's, reportedly bearing the early internal code name of 'N2000'. At Nintendo's press conference in May 1999, the console was first publicly announced as 'Project Dolphin', the successor to the Nintendo 64.

Subsequently, Nintendo began providing development kits to game developers such as. Nintendo also formed a strategic partnership with IBM, who created the Dolphin's CPU, named 'Gekko'.ArtX was acquired by in April 2000, whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI.

In total, ArtX team cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATI's acquisition of ArtX, an ATI spokesperson said, 'ATI now becomes a major supplier to the game console market via Nintendo.

The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture.' The console was announced as the GameCube at a press conference in on August 25, 2000, abbreviated as 'NGC' in Japan and 'GCN' in North America. Nintendo unveiled its software lineup for the console at, focusing on fifteen launch games, including. Several games originally scheduled to launch with the console were delayed.

It is also the first Nintendo console since the not to accompany a platform game at launch.Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer had experimented for its launch games. An interview quoted Greg Thomas, Sega of America's VP of Development as saying, 'What does worry me is Dolphin's sensory controllers which are rumored to include microphones and headphone jacks because there's an example of someone thinking about something different.' These motion control concepts would not be deployed to consumers for several years, until the.Prior to the GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a and successor to the original.

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As a result, several games originally destined for the Nintendo 64 console were postponed in favor of becoming early releases on the GameCube. The last first-party game in 2001 for the Nintendo 64 was released in May, a month before the Game Boy Advance's launch and six months before the GameCube's, emphasizing the company's shift in resources. Concurrently, Nintendo was developing software for the GameCube which would provision future connectivity between it and the Game Boy Advance. Certain games, such as and, can use the handheld as a secondary screen and controller when connected to the console via a.Nintendo began its marketing campaign with the catchphrase 'The Nintendo Difference' at its E3 2001 reveal. The goal was to distinguish itself from the competition as an entertainment company. Later advertisements have the slogan, 'Born to Play', and game ads feature a rotating cube animation that morphs into a GameCube logo and ends with a voice whispering, 'GameCube'.

On May 21, 2001, the console's launch price of US$199 was announced, US$100 lower than that of the. Release The GameCube was launched in Japan on September 14, 2001.

Approximately 500,000 units were shipped in time to retailers. The console was scheduled to launch two months later in on November 5, 2001, but the date was pushed back in an effort to increase the number of available units. The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region.

Other regions followed suit the following year beginning with Europe in the second quarter of 2002.On April 22, 2002, veteran Nintendo console developer announced its 3D audio titled MusyX. In collaboration with, MusyX provides motion-based surround sound encoded as. Discontinuation In February 2007, Nintendo announced that it had ceased first-party support for the GameCube and that the console had been discontinued, as it was shifting its manufacturing and development efforts towards the Wii.

Hardware. Further information:Howard Cheng, technical director of Nintendo technology development, said the company's goal was to select a 'simple architecture' to help speed development of games by making it easier on software developers. IGN reported that the system was 'designed from the get-go to attract third-party developers by offering more power at a cheaper price. Nintendo's design doc for the console specifies that cost is of utmost importance, followed by space.'

Hardware partner ArtX's Vice President Greg Buchner stated that their guiding thought on the console's hardware design was to target the developers rather than the players, and to 'look into a crystal ball' and discern 'what's going to allow the Miyamoto-sans of the world to develop the best games'. We thought about the developers as our main customers. In particular for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn't a quirky design, but a very clean one. It was important we didn't require jumping through hoops for high performance to be achieved. On top of that, it is rich in features, and we worked to include a dream group of technical features that developers requested.Greg Buchner, ArtX's Vice PresidentInitiating the GameCube's design in 1998, Nintendo partnered with (then acquired by ATI Technologies during development) for the system logic and the GPU, and with for the CPU.

IBM designed a -based processor with custom architectural extensions for the next-generation console, known as, which runs at 485 and features a (FPU) capable of 1.9. Described as 'an extension of the IBM Power PC architecture', the processor was designed in IBM's 0.18 μm CMOS technology, which features. Codenamed ', the GPU runs at 162 MHz and, in addition to graphics, manages other tasks through its audio and (I/O) processors.The GameCube introduced a proprietary optical disc format as the storage medium for the console, capable of storing up to 1.5 of data. The technology was designed by (now Panasonic Corporation) which utilizes a proprietary copy-protection scheme—different from the (CSS) found in standard —to prevent unauthorized reproduction. The, and had explored various complementary storage technologies, but the GameCube was Nintendo's first console to move away from cartridge-based media altogether. The GameCube's 1.5 GB mini-disc have sufficient room for most games, although a few games require an extra disc, higher video compression, or removal of content present in versions on other consoles.

By comparison, the PlayStation 2 and Xbox, also sixth-generation consoles, both use CDs and.Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in 'Indigo', the primary color shown in advertising and on the logo, and in 'Jet Black'. A year later, Nintendo released a 'Platinum' limited-edition GameCube, which uses a silver color scheme for both the console and controller. A 'Spice' orange-colored console was eventually released as well only in Japan, though the color scheme could be found on controllers released in other countries.Nintendo developed technology for the GameCube, and one launch game, supports it. However, the feature was never enabled outside of development.

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Were not widespread at the time, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer. Another unofficial feature are two audio that can be invoked when the console is turned on.

When the power is activated with the 'Z' button on the Player 1 controller held down, a more whimsical startup sound is heard in place of the standard one. With four controllers connected, holding down the 'Z' button on all four simultaneously produces a '-like' tune at startup. Memory Card 59The GameCube features two memory card ports for saving game data.

Nintendo released three official memory card options: Memory Card 59 in gray (512 KB), Memory Card 251 in black (2 MB), and Memory Card 1019 in white (8 MB). These are often advertised in instead: 4 Mb, 16 Mb, and 64 Mb, respectively. A few games were known to have compatibility issues with the Memory Card 1019, and at least two games have save issues with any size. Memory cards with larger capacities were released by third-party manufacturers.

Controller. Main articles: andNintendo learned from its experiences—both positive and negative—with the Nintendo 64's three-handled design and went with a two-handled, 'handlebar' design for the GameCube. The shape was made popular by Sony's controller released in 1994 and its follow-up series of introduced in 1997. In addition to, the DualShock series was well known for having two to improve the 3D experience in games. Nintendo and designed similar features in the controllers for their sixth-generation consoles, but instead of having the analog sticks parallel to each other, they chose to stagger them by swapping the positions of the (d-pad) and left analog stick. The GameCube controller features a total of eight buttons, two analog sticks, a d-pad, and an internal motor. The primary analog stick is on the left with the d-pad located below and closer to the center.

On the right are four buttons: a large, green 'A' button in the center, a smaller red 'B' button to the left, an 'X' button to the right, and a 'Y' button at the top. Below and to the inside is a yellow 'C' analog stick, which often serves a variety of in-game functions, such as controlling the camera angle. The Start/Pause button is located in the middle, and the rumble motor is encased within the center of the controller. Indigo GameCube controllerOn the top of the controller are two 'pressure-sensitive' trigger buttons marked 'L' and 'R'. Each essentially provides two functions: one analog and one digital. As the trigger is depressed, it emits an analog signal which increases the more it is pressed in. Once fully depressed, the trigger 'clicks' registering a digital signal that can be used for a separate function within a game.

There is also a purple, digital button on the right side marked 'Z'.Unique to the GameCube is the controller's prominent size and placement of the A button. Having been the primary action button in past Nintendo controller designs, it was given a larger size and more centralized placement for the GameCube. The rubberized analog stick, in combination with the controller's overall button orientation, was intended to reduce incidences of ' or pain in any part of the hands, wrists, forearms, and shoulders as a result of long-term play.In 2002, Nintendo introduced the, the first gamepad developed by a first-party console manufacturer. The -based wireless controller is similar in design to the standard controller. It communicates with the GameCube by way of a wireless receiver dongle connected to one of the console's controller ports. Powered by two AA batteries, which are housed in a compartment on the underside of the controller, the WaveBird lacks the vibration functionality of the standard controller. In addition to the standard inputs, the WaveBird features a channel selection dial—also found on the receiver—and an on/off switch.

An orange on the face of the controller indicates when it is powered on. The controller is available in light grey and platinum color schemes. Main article:A hybrid version of the GameCube with a commercial DVD player, called Q, was developed by as part of the deal struck with Nintendo to develop the optical drive for the original GameCube hardware.

Featuring a completely revised case, the Q overcomes the size limitation of the original GameCube's miniDVD tray by adding a commercial DVD-sized tray, among other hardware revisions. Released exclusively in Japan in December 2001, low sales resulted in the Q being discontinued in December 2003.

Software library. See also:In its lifespan of 2001—2007, over 600 games were released for the GameCube.Nintendo is traditionally recognized for releasing innovative first-party games, most notably from the and series. These first-party series continued on the GameCube and bolstered the console's popularity. As a publisher, Nintendo also focused on creating new franchises, such as and, and renewing some that skipped the Nintendo 64 platform, most notably the series with the release of.

The console also saw success with the critically acclaimed and, and its best-selling game, which sold 7 million copies worldwide. Though committed to its software library, however, Nintendo was still criticized for not featuring enough games during the console's launch window—a sentiment compounded by the release of instead of a 3D Mario game.Early in Nintendo's history, the company had achieved considerable success with third-party developer support on the. Competition from the and Sony's PlayStation in the 1990s changed the market's landscape, however, and reduced Nintendo's ability to obtain exclusive, third-party support on the Nintendo 64. The console's cartridge-based media was also increasing the cost to manufacture software, as opposed to the cheaper, higher-capacity optical discs used by the PlayStation.With the GameCube, Nintendo intended to reverse the trend as evidenced by the number of third-party games available at launch.

The new optical disc format introduced with the GameCube increased the capacity significantly and reduced production costs. The strategy mostly worked.

High-profile exclusives such as from, from, and from were very successful., which focused on third-party development following the demise of its console, offered a vast amount of support for the GameCube porting old favorites over such as. The company also started new franchises on the GameCube including. Several third-party developers were contracted to work on new games for existing Nintendo franchises, including and by and from.Some third-party developers, such as, and, continued to release GameCube games well into 2007.Online gaming.

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Main article:Eight GameCube games support network connectivity, five with support and three with support. The only Internet capable games released in western territories are three (RPGs) in 's series:, Phantasy Star Online Episode I & II Plus,. The official servers were decommissioned in 2007, but players can still connect to fan maintained. Japan received two additional games with Internet capabilities, a RPG, and a baseball game with downloadable content, Jikkyō Powerful Pro Yakyū 10. Lastly, three have LAN multiplayer modes:,.

These three games can be forced over the Internet with third-party software capable of the GameCube's network traffic.To play online, players must install an official or adapter in their system since the GameCube does not have network capabilities. Nintendo never commissioned any servers or Internet services to interface with the console, but allowed other publishers to do so and made them responsible for managing the online experiences for their games.

Reception The GameCube received generally positive reviews following its launch. Praised the overall hardware design and quality of games available at launch.

Gave an average review rating, noting that while the console lacks a few features offered by its competition, it is relatively inexpensive, has a great controller design, and launched a decent lineup of games. In later reviews, criticism mounted against the console often centering on its overall look and feel, describing it as 'toy-ish.'

In the midst of poor sales figures and the associated financial harm to Nintendo, a article called the GameCube an 'unmitigated disaster.' Retrospectively, compared the GameCube's launch window to its successor, the Wii, noting that the GameCube's 'lack of games' resulted in a subpar launch, and the console's limited selection of online games damaged its market share in the long run. Time International concluded that the system had low sales figures, because it lacked 'technical innovations'. Sales In Japan, between 280,000 and 300,000 GameCube consoles were sold during the first three days of its sale, out of an initial shipment of 450,000 units. During its launch weekend, the GameCube sold $100 million worth of GameCube products in North America.

The console was sold out in several stores, selling faster than both of its competitors, the Xbox and the PlayStation 2, had initially sold. The most popular game at the system's launch was, which, according to Nintendo, sold more at launch than had.

Other popular games include. By early December 2001, the system had sold 600,000 units in the US.Nintendo sold 22 million GameCube units worldwide during its lifespan, placing it slightly behind the 's 24 million, and well behind the PlayStation 2's 155 million.

The GameCube's predecessor, the Nintendo 64, outperformed it as well, selling nearly 33 million units. The console was able to outsell the short-lived, however, which yielded 9.13 million unit sales. In September 2009, IGN ranked the GameCube 16th in its list of best gaming consoles of all time, placing it behind all three of its sixth-generation competitors: the PlayStation 2 (3rd), the Dreamcast (8th), and the Xbox (11th).

As of March 31, 2003, the GameCube had sold 9.55 million units worldwide, falling short of Nintendo's initial goal of 10 million consoles.Many of Nintendo's own first-party games, such as and, saw strong sales, though this did not typically benefit third-party developers or directly drive sales of their games. Many cross-platform games—such as sports franchises released by —were sold in numbers far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. Exceptions include 's family friendly and, which reportedly yielded more sales on GameCube than most of the company's games on the PlayStation 2 and Xbox. After several years of losing money from developing for Nintendo's console, announced in September 2003 that it would end support for the GameCube, canceling several games that were in development. Later, however, Eidos resumed development of GameCube games, releasing hit games such as.

In addition, several third-party games originally intended to be GameCube exclusives—most notably —were eventually ported to other systems in an attempt to maximize profits following lackluster sales of the original GameCube versions.In March 2003, now-defunct UK retailer removed all GameCube consoles, accessories and games from its stores. That same month, another UK retailer, cut the price of the GameCube in their stores to £78.99, which was more than £50 cheaper than Nintendo's SRP for the console at the time.With sales sagging and millions of unsold consoles in stock, Nintendo halted GameCube production for the first nine months of 2003 to reduce surplus units. Sales rebounded slightly after a price drop to US$99.99 on September 24, 2003 and the release of bundle. A demo disc, the GameCube Preview Disc, was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during the sixth-generation era because of weaker sales performance elsewhere.Iwata told investors that the GameCube would sell 50 million units worldwide by March 2005, but by the end of 2006, it had only sold 21.7 million, selling fewer than half of what Nintendo forecasted. Market share With the GameCube, Nintendo failed to reclaim the market share lost by its predecessor, the Nintendo 64.

Throughout the lifespan of its console generation, GameCube hardware sales remained far behind its direct competitor the PlayStation 2, and slightly behind the Xbox. The console's 'family-friendly' appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority demographic of the gaming population during the sixth generation. Many third-party games popular with teenagers or adults, such as the blockbuster series and several key, skipped the GameCube entirely in favor of the PlayStation 2 and Xbox.As of June 2003, the GameCube had a 13% market share, tying with the Xbox in sales but far below the 60% of the PlayStation 2. Legacy Many games that debuted on the GameCube, including, and became popular Nintendo franchises or subseries.GameCube controllers have limited support on and, to play, and respectively, via a adaptor. See also. Retrieved March 16, 2013.

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